Credits & Sources
This guide is a SugarTickles rewrite of material from the Stardew Valley Wiki, reorganized into a season-by-season route for playing alongside the game, with gaps marked for our own playthrough. Full credit to the wiki's editors. The pages we drew on most:
- Getting Started, Farm Maps, and Tools: the setup, the first days, and the upgrade tables.
- Community Center and Bundles: the Junimo story and every bundle in the checklist.
- Spring, Summer, Fall, Winter, and Crops: festivals, crops, and the calendar.
- The Mines, Skull Cavern, Railroad, Quarry, Secret Woods, and The Desert: the places you unlock along the way.
- Fish Shop, Ginger Island, Qi's Walnut Room, Grandpa, Mastery Cave, and Perfection: the late game.
- Modding: Player Guide and the SMAPI install pages for Mac and Windows: the optional mods section.
Where we haven't confirmed something in our own game yet, you'll see a gold "To verify" note. Dashed "Your notes" boxes mark spots to fill in. Screenshots and video are our own captures. We don't copy the wiki's sprites or images: the game art belongs to ConcernedApe, and the wiki only has permission to use it on the wiki itself.
License: because this page adapts the Stardew Valley Wiki, its text is shared under CC BY-NC-SA 3.0, the same license as the wiki (the wiki's license terms). You may share and adapt it, with credit, for non-commercial use, under the same license. Stardew Valley and all of its art, characters, and names are Β© ConcernedApe. SugarTickles isn't affiliated with ConcernedApe or the wiki, and this guide isn't official. It's a fan guide, made with love.
No ads, ever: the license doesn't allow commercial use, so this page will never carry ads, affiliate links, sponsorships, or anything else that makes money.
Installing the Game
Buy it, play it on a Mac or a PC, and (optionally) add mods
1. Buy the game
Stardew Valley is on Steam and GOG, plus every major console and phone. It runs natively on Mac, Windows, and Linux: no emulator, no setup. Install it from Steam or GOG Galaxy and press Play. This guide follows the computer version (1.6). Consoles and phones may be a version behind.
2. Know where your saves live
The game saves when you go to bed each night. Back up this folder before a big decision (like choosing Joja) or before you add mods:
- Mac:
~/.config/StardewValley/Saves(in Finder, use Go β Go to Folderβ¦) - Windows:
%appdata%\StardewValley\Saves(paste into File Explorer's address bar)
3. Add mods (optional)
Mods need SMAPI, the free Stardew mod loader. Run the game once without mods first, so it can finish its first-time setup.
π On a Mac
- SMAPI needs macOS 10.15 Catalina or later.
- Download the latest SMAPI from smapi.io and unzip it somewhere outside the game folder (Downloads is fine).
- Right-click
install on macOS.command, choose Open, and follow the prompts. - If macOS says it was "Not Opened," click Done, then go to System Settings β Privacy & Security, scroll to Security, and click Open Anyway. Enter your password and the installer runs.
- That's it. Launch the game from Steam as usual; on a Mac you don't need to change Steam's launch options.
πͺ On a Windows PC
- Download the latest SMAPI from smapi.io and unzip it (Downloads is fine).
- Double-click
install on Windows.batand follow the prompts. Keep the installer window open when it finishes. - On Steam: right-click Stardew Valley β Properties, and paste the line the installer shows into Launch Options. It looks like this (quotes and
%command%included):"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% - From now on, launching from Steam runs the game with mods, and achievements still work.
Mods go in the Mods folder inside the game folder (SMAPI creates it). Our one recommendation for a first playthrough is Pathoschild's Lookup Anything: point at anything and press F1 to see what it is, who likes it as a gift, and which bundle needs it. Unzip it into Mods and restart the game.
Spring, Year One
A letter from Grandpa, an overgrown farm, fifteen parsnip seeds, and a Community Center nobody uses anymore.
Before You Start
The choices on the character creation screen
- Pick a farm map. It's permanent for that save. Every map is the same size but has different amounts of usable land. For a first game, the Standard Farm has the most room for crops and animals. The others favor a skill: Forest (foraging), Hill-top (mining), Riverland (fishing), Wilderness (combat, with monsters at night), plus Four Corners, Beach, and Meadowlands. See the wiki's Farm Maps for side-by-side pictures.
- Pick a pet. Your cat or dog choice decides which pet Marnie brings you. Your gender doesn't affect who you can marry.
- Check Advanced Options (the wrench button). This guide assumes standard bundles, not remixed. If you want to finish the Community Center in your first year, turn on the option that guarantees the Traveling Cart sells a Red Cabbage seed in Year One; otherwise you'll need Year Two for the Dye Bundle.
- Watch the TV every morning: the weather tells you when you can skip watering, and the fortune teller tells you your luck for the day.
- Keep one of everything. Bundles want odd things (a Leek, a Sunfish, a Frozen Tear). Set out a chest on day one and toss in one of each new item before you sell the rest.
Your First Days
Spring 1β4 Β· Your farm and Pelican Town
- Mayor Lewis welcomes you and leaves Parsnip Seeds (15) in your house. Grab them.
- Clear a patch of ground near the house with your axe, pickaxe, and scythe. Till 15 tiles with the hoe, plant the seeds, and water them. They're ready in 4 days.
- Water your crops every morning. Unwatered crops don't die; they just stop growing. Refill the watering can at any pond or river.
- Walk into Pelican Town and say hello to everyone you meet. Your Journal (the quest log) tracks introductions.
- Buy more seeds at Pierre's General Store (closed Wednesdays). Parsnips, Potatoes, Cauliflower, and Green Beans are all needed for the Spring Crops Bundle, so plant at least one of each.
- Forage as you walk: Leeks, Dandelions, Daffodils, and Wild Horseradish spawn all over in spring. Keep one of each for the Spring Foraging Bundle.
- Put anything you want to sell in the shipping bin by your house. You're paid overnight.
- On Spring 2, a letter from Willy invites you to the beach. Visit his Fish Shop and he gives you your first fishing pole, the Bamboo Pole.
- Go to bed before midnight. Staying up until 2 a.m. makes you pass out and lose some gold.
Spring 5 β The Mines & the Community Center
Where: the Mountain, north of town, and the Bus Stop east of your farm
- On the morning of Spring 5, a letter says the landslide blocking the Mines has been cleared.
- Between 8 a.m. and 1 p.m. on a day that isn't raining, walk from your farm through the Bus Stop into Pelican Town. Mayor Lewis meets you and unlocks the Community Center. Something small and green runs off before he can see it. He blames rats. This starts the Rat Problem quest.
- Go back inside the Community Center and read the Golden Scroll in the lower-left room. You can't make sense of the writing yet.
- Head up to the Mines, north of the Carpenter's Shop. Marlon meets you at the entrance and gives you a Rusty Sword.
- Go down the ladder. On each floor, break rocks or defeat monsters until a ladder appears. Every fifth floor unlocks the elevator, so you can come straight back.
Meet the Wizard
Where: the Wizard's Tower, on the west side of Cindersap Forest
- The morning after you read the scroll, a letter from the Wizard starts the Meet the Wizard quest.
- Walk south from your farm into Cindersap Forest and follow the path west to his tower.
- He gives you a potion. Drink it, and you gain Forest Magic: you can now read the Junimos' language.
- Go back to the Community Center and read every Golden Scroll. Each one is a room of bundles: offerings the Junimos ask for in return for fixing up the valley. More rooms open as you complete bundles.
- Check bundle progress anytime from the Golden Scroll icon at the top-right of your inventory menu. When you're holding an item a bundle needs, the icon pulses.
Spring Crops & Festivals
Spring 5β28 Β· best crops β
- Plant Cauliflower by Spring 16. It takes 12 days, and every crop dies when Summer begins.
- Green Beans need 10 days to grow, then produce every 3 days. They climb a trellis, so you can't walk through them.
- Aim for five gold-quality Parsnips for the Quality Crops Bundle. Fertilizer (Basic Fertilizer is a farming recipe) raises your odds.
- On Spring 13, go to the Egg Festival in the town square. Win the egg hunt if you can, and buy Strawberry Seeds from Pierre's booth. Strawberries take 8 days, then regrow every 4.
- Upgrade your backpack at Pierre's as soon as you have 2,000g. Twelve more slots makes every trip to the Mines better.
- Keep pushing down the Mines on rainy days, when the crops water themselves.
- On Spring 24, go to the Flower Dance in Cindersap Forest. If you have enough hearts with a bachelor or bachelorette, ask them to dance.
- Optional β the Desert Festival (Spring 15β17) only opens once the bus is repaired, so skip it this year.
Summer, Year One
Blueberries, an earthquake, a bowl of potluck soup, and the first real money.
Summer Crops & Foraging
Summer 1 onward Β· Your farm and Pierre's
- Clear away the dead spring crops and replant on Summer 1.
- Blueberries are the summer money crop: 13 days to grow, then a harvest every 4 days.
- Plant the Summer Crops Bundle: Tomato, Hot Pepper, Blueberry, and Melon. Melons take 12 days; plant extras for five gold-quality Melons.
- Corn grows in both summer and fall, so a summer planting keeps producing until fall ends. Save five gold-quality ears for the Quality Crops Bundle.
- Plant some Wheat late in summer or in fall. You need 10 for the Fodder Bundle, and Marnie sells Hay.
- Forage the summer items for the Summer Foraging Bundle: Grape, Spice Berry, and Sweet Pea.
- Optional β Red Cabbage (Dye Bundle) isn't in Pierre's shop until Year Two. Check the Traveling Cart in Cindersap Forest on Fridays and Sundays in case it shows up.
Summer 3 β The Earthquake
Where: the Railroad, north of the Mountain
- You wake up on Summer 3 to news of an earthquake. The rockslide north of the Mountain is gone, and the Railroad is open.
- Visit the Spa by the tracks. Stand still in the water and your energy refills, any time you need it.
- Trains pass through some days. Freight cars sometimes drop items beside the tracks; pick them up after the train passes.
- Stop by the Fish Shop sometime this summer. Willy mentions an old friend in his back room. That's a story for later (Act V).
Filling the Fish Tank
Rivers, the Mountain lake, and the ocean Β· fish list β
- Fish in each kind of water: the river in town and the forest (River Fish), the lake by the Carpenter's Shop (Lake Fish), and the beach (Ocean Fish). Each fish only bites in certain seasons, weather, and hours. The wiki's Fish page has the table.
- Fish after dark for the Night Fishing Bundle: Walleye, Bream, and Eel.
- At Fishing level 3, you can craft Crab Pots. Bait them and drop them in any water; check them each morning. Five different catches fill the Crab Pot Bundle.
- The Specialty Fish Bundle needs a Sandfish from the Desert, so it can't be finished until the bus is fixed (Act IV). Grab the Pufferfish, Ghostfish, and Woodskip whenever you find them.
- When the whole Fish Tank is done, the Junimos clear the glittering boulder by the river, and Willy gives you a Copper Pan for panning ore from shimmering water.
The Luau & the Moonlight Jellies
Summer 11, 20β21, and 28 Β· calendar β
- On Summer 11, the town holds the Luau on the beach. Put something good (a gold-quality crop is ideal) into the potluck soup. The Governor tastes it, and a great soup earns friendship with everyone in town.
- Optional β on Summer 20β21, the Trout Derby takes place in Cindersap Forest. Catch Rainbow Trout for prizes.
- On Summer 28, come to the beach at night for the Dance of the Moonlight Jellies. Just watch and enjoy.
Deeper into the Mines
Where: the Mines and Clint's Blacksmith shop Β· tool upgrades β
- Floors 1β39 have Copper Ore. Floors 40β79 are frozen and have Iron. Floors 80β119 are fiery and have Gold.
- Smelt ore into bars in a Furnace (you get the recipe from Clint early on). One Copper Bar, Iron Bar, and Gold Bar fill the Blacksmith's Bundle.
- Collect gems for the Geologist's Bundle: Quartz, Earth Crystal (floors 1β39), Frozen Tear (40β79), and Fire Quartz (80β119).
- For the Adventurer's Bundle, you need two of: 99 Slime, 10 Bat Wings, Solar Essence, Void Essence. Slime and Bat Wings come with time.
- Take tools to Clint to upgrade them. It takes two days. Upgrade the watering can the day before rain, or the pickaxe before a long weekend away from the Mines.
- Upgrade to a Steel Axe to clear the big log at the northwest corner of Cindersap Forest. Behind it are the Secret Woods, where six stumps give you Hardwood every day.
Fall, Year One
Pumpkins, the Stardew Valley Fair, a haunted maze, and the bottom of the Mines.
The Fall Harvest
Fall 1 onward Β· best crops β
- Replant on Fall 1. Your summer Corn keeps going; everything else summer-only wilts.
- Plant the Fall Crops Bundle: Corn, Eggplant, Pumpkin, and Yam. Pumpkins take 13 days; plant extras to get five gold-quality ones.
- Cranberries are the fall money crop: they regrow every 5 days and give two berries a harvest.
- Forage the Fall Foraging Bundle: Common Mushroom, Wild Plum, Hazelnut, and Blackberry. Blackberries cover the bushes in the second week of fall.
- Tap a Maple, Oak, or Pine tree with a Tapper for Maple Syrup, Oak Resin, and Pine Tar. They count toward several bundles.
Animals & Artisan Goods
Where: Robin's Carpenter's Shop and Marnie's Ranch
- Have Robin build a Coop, then a Barn, when you can afford the gold and lumber.
- Buy chickens and a cow from Marnie. Pet every animal every day; happy animals give bigger, better products.
- The Animal Bundle wants five of: Large Milk, Large Brown Egg, Large White Egg, Large Goat Milk, Wool, and Duck Egg.
- Turn produce into artisan goods for the Artisan Bundle (six of the twelve): Cheese from a Cheese Press, Honey from a Bee House, Jelly from a Preserves Jar, Cloth from a Loom, Truffle Oil, Goat Cheese, or any six of the listed fruits.
- Optional β fruit trees take 28 days to mature and only fruit in their season. Plant Apple, Apricot, Orange, Peach, Pomegranate, or Cherry saplings early if you want fruit for the Artisan Bundle.
The Fair & Spirit's Eve
Fall 16 and Fall 27 Β· Pelican Town
- On Fall 16, set up a grange display at the Stardew Valley Fair. Fill all nine slots with a variety of high-quality items from different categories.
- Play the Fair's games to win star tokens. If you can save up 2,000 tokens, buy the Stardrop. It raises your max energy for good.
- On Fall 27, come to town at night for Spirit's Eve. Find your way through the haunted maze to the Golden Pumpkin at the end.
Floor 120 β The Skull Key
Where: the bottom of the Mines
- Push on through floors 80β119. Bring plenty of food, and a good sword.
- On floor 120, open the chest and take the Skull Key. It opens the Skull Cavern in the Desert (and the Junimo Kart machine in the Saloon).
- Finish the Boiler Room: the Blacksmith's, Geologist's, and Adventurer's bundles. The Junimos repair the Minecarts, for fast travel between the Bus Stop, town, the Mines, and the Quarry.
- Finish the Crafts Room (the four foraging bundles, Construction, and Exotic Foraging) to have the bridge repaired to the Quarry, full of ore and gems.
Winter, Year One
Nothing grows, so everything else does: friendships, the Mines, the Vault, and the road to the Desert.
The Quiet Season
Winter 1β28 Β· calendar β
- Nothing grows outside in winter except Winter Seeds (a reward from the Winter Foraging Bundle). Use the Greenhouse if you've restored it.
- Hoe the ground and dig up Artifact Spots for Winter Root and Snow Yam. Forage Crystal Fruit and Crocus. That's the Winter Foraging Bundle.
- On Winter 8, enter the ice-fishing contest at the Festival of Ice in Cindersap Forest.
- Optional β SquidFest (Winter 12β13) and the Night Market (Winter 15β17, at the beach) are worth a visit.
- On Winter 25, bring a gift to the Feast of the Winter Star for your secret friend. You'll find out who it is in the days before the feast.
- Spend the extra time on friendships. Each villager accepts two gifts a week, and a gift on their birthday counts eight times as much.
The Vault & the Bus
Where: the Vault room in the Community Center
- The Vault opens after you've finished four bundles. It wants gold: 2,500g, 5,000g, 10,000g, and 25,000g (42,500g in all). You can pay them one at a time.
- Finish all four and the Junimos repair the bus at the Bus Stop. Talk to Pam at the Bus Stop and buy a ticket to the Desert.
The Calico Desert
Where: the Desert, by bus from the Bus Stop
- Sandy runs the Oasis, which sells seeds you can't buy in town, including Starfruit, Rhubarb, and Beets.
- Forage Coconut and Cactus Fruit for the Exotic Foraging Bundle.
- Fish the desert pond for a Sandfish. That finishes the Specialty Fish Bundle.
- Use the Skull Key on the cave door in the northwest to enter the Skull Cavern. There's no elevator: every visit starts from floor 1, and iridium shows up more the deeper you go.
- The day after your first visit, a letter from Mr. Qi challenges you to reach floor 25 for 10,000g.
Planning Year Two
What's left, and what to plant first
- Open your bundle menu and list what's missing. The usual leftovers: Red Cabbage, the seasonal fish you missed, and the quality crops.
- On Summer 1, Year Two, buy Red Cabbage seeds from Pierre for the Dye Bundle.
- Plant extras of every bundle crop on the first day of its season. Keep the best ones.
Beyond the Valley
A party at the Community Center, a boat to a tropical island, and Grandpa's verdict.
Restoring the Community Center
Where: Pelican Town
- Turn in the last bundle. The Junimos restore the building and say goodbye.
- On the next sunny day, enter Pelican Town for the reopening ceremony. Lewis gives you the Stardew Hero Trophy.
- Morris from JojaMart storms in. You choose how it goes ("Let's be reasonable" or "Let's settle this the old-fashioned way"). Either way, JojaMart closes for good.
- On the first night before rain, lightning cracks open the abandoned JojaMart. Inside is The Missing Bundle: silver-quality or better Wine, Dinosaur Mayonnaise, a Prismatic Shard, 5 gold-quality Ancient Fruit, and a gold-quality Void Salmon. Finish it to build the Movie Theater.
Willy's Boat & Ginger Island
Where: the back room of the Fish Shop, then Ginger Island
- After the Community Center is done, Willy invites you into his back room. His old boat needs three repairs: 200 Hardwood for the hull, 5 Iridium Bars for the anchor, and 5 Battery Packs for the ticket stand.
- Bring all three and Willy and Robin fix the boat overnight. A round trip costs 1,000g.
- On the island, follow Leo through the jungle to his hut. He and his parrot open the way north.
- Collect Golden Walnuts: they're hidden everywhere, dug up, fished up, and won from puzzles. Parrots take them to unlock new areas, starting with your Island Farmhouse.
- Rescue Professor Snail from the mushroom cave near the Dig Site with a bomb. He opens the Island Field Office, where you can donate fossils.
- Once you've found 100 Golden Walnuts, Qi's Walnut Room in Island West opens, with the Perfection Tracker and Mr. Qi's Special Orders.
Grandpa's Evaluation
Spring 1, Year Three Β· Grandpa's Shrine, at the northwest corner of your farm
- At the start of Year Three, Grandpa's spirit returns to judge your first two years. He lights one to four candles on his shrine, based on your money, skills, friendships, and achievements.
- Light all four and he leaves you a Statue of Perfection.
- Didn't get four? Place a Diamond on the shrine anytime to ask for another evaluation.
Mastery & Perfection
The endgame
- Reach level 10 in all five skills (Farming, Mining, Foraging, Fishing, and Combat). The Mastery Cave in Cindersap Forest opens, with a letter from Grandpa and new mastery perks.
- Check your score at the Perfection Tracker in Qi's Walnut Room. It averages everything: items shipped, fish caught, recipes cooked and crafted, friendships, skills, walnuts, monster goals, stardrops, and the special buildings.
- Reach 100% and the Summit opens above the Mountain, with one last cutscene.
Around the Valley
Things to do whenever you like.
Anytime Activities
Not required, but part of what makes the valley home
The Museum
- Optional β Donate artifacts and minerals to Gunther at the Museum. He gives you rewards as your collection grows. Dig up Artifact Spots (the wiggling worms) with your hoe.
Friendships & marriage
- Optional β Talk to people every day and give gifts they like. You need 250 friendship points per heart. Villagers send recipes and gifts as you get closer.
- Optional β Twelve villagers can be dated and married. Give a Bouquet at 8 hearts, then a Mermaid's Pendant at 10. The wiki's Friendship page has the details.
Shops worth knowing
- Optional β The Traveling Cart visits Cindersap Forest every Friday and Sunday, with rare seeds and hard-to-find bundle items.
- Optional β The Quarry (after the Crafts Room) and the Secret Woods (after the Steel Axe) are both great for resources.
The Joja route
- Optional β If you'd rather buy than build, the Joja membership (5,000g at JojaMart) replaces the bundles with a Community Development Form. You buy the same unlocks (Bridge, Greenhouse, Minecarts, Bus, Panning) with gold. You miss out on the Bulletin Board's friendship reward, and the Community Center becomes a Joja Warehouse for good.
Reference
Tables and lookups to keep open while you play.
Bundle Checklist
Standard bundles, from the wiki's Bundles page Β· "pick 5 of 9" means any five of the listed items
Crafts Room Β· repairs the bridge to the Quarry
| Bundle | Needs | Reward |
|---|---|---|
| Spring Foraging | Wild Horseradish, Daffodil, Leek, Dandelion | 30 Spring Seeds |
| Summer Foraging | Grape, Spice Berry, Sweet Pea | 30 Summer Seeds |
| Fall Foraging | Common Mushroom, Wild Plum, Hazelnut, Blackberry | 30 Fall Seeds |
| Winter Foraging | Winter Root, Crystal Fruit, Snow Yam, Crocus | 30 Winter Seeds |
| Construction | 99 Wood, 99 Wood, 99 Stone, 10 Hardwood | Charcoal Kiln |
| Exotic Foraging | Pick 5 of 9: Coconut, Cactus Fruit, Cave Carrot, Red Mushroom, Purple Mushroom, Maple Syrup, Oak Resin, Pine Tar, Morel | 5 Autumn's Bounty |
Pantry Β· restores the Greenhouse
| Bundle | Needs | Reward |
|---|---|---|
| Spring Crops | Parsnip, Green Bean, Cauliflower, Potato | 20 Speed-Gro |
| Summer Crops | Tomato, Hot Pepper, Blueberry, Melon | Quality Sprinkler |
| Fall Crops | Corn, Eggplant, Pumpkin, Yam | Bee House |
| Quality Crops | Pick 3 of 4, gold quality, 5 each: Parsnip, Melon, Pumpkin, Corn | Preserves Jar |
| Animal | Pick 5 of 6: Large Milk, Large Brown Egg, Large White Egg, Large Goat Milk, Wool, Duck Egg | Cheese Press |
| Artisan | Pick 6 of 12: Truffle Oil, Cloth, Goat Cheese, Cheese, Honey, Jelly, Apple, Apricot, Orange, Peach, Pomegranate, Cherry | Keg |
Fish Tank Β· removes the glittering boulder (Copper Pan)
| Bundle | Needs | Reward |
|---|---|---|
| River Fish | Sunfish, Catfish, Shad, Tiger Trout | 30 Deluxe Bait |
| Lake Fish | Largemouth Bass, Carp, Bullhead, Sturgeon | Dressed Spinner |
| Ocean Fish | Sardine, Tuna, Red Snapper, Tilapia | 5 Warp Totem: Beach |
| Night Fishing | Walleye, Bream, Eel | Glow Ring |
| Crab Pot | Pick 5 of 10: Lobster, Crayfish, Crab, Cockle, Mussel, Shrimp, Snail, Periwinkle, Oyster, Clam | 3 Crab Pots |
| Specialty Fish | Pufferfish, Ghostfish, Sandfish (Desert), Woodskip | 5 Dish O' The Sea |
Boiler Room Β· repairs the Minecarts
| Bundle | Needs | Reward |
|---|---|---|
| Blacksmith's | Copper Bar, Iron Bar, Gold Bar | Furnace |
| Geologist's | Quartz, Earth Crystal, Frozen Tear, Fire Quartz | 5 Omni Geodes |
| Adventurer's | Pick 2 of 4: 99 Slime, 10 Bat Wings, Solar Essence, Void Essence | Small Magnet Ring |
Bulletin Board Β· +2 hearts with every villager you can't date
| Bundle | Needs | Reward |
|---|---|---|
| Chef's | Maple Syrup, Fiddlehead Fern, Truffle, Poppy, Maki Roll, Fried Egg | 3 Pink Cakes |
| Dye | Red Mushroom, Sea Urchin, Sunflower, Duck Feather, Aquamarine, Red Cabbage | Seed Maker |
| Field Research | Purple Mushroom, Nautilus Shell, Chub, Frozen Geode | Recycling Machine |
| Fodder | 10 Wheat, 10 Hay, 3 Apples | Heater |
| Enchanter's | Oak Resin, Wine, Rabbit's Foot, Pomegranate | 5 Gold Bars |
Vault Β· repairs the bus to the Desert
| Bundle | Needs | Reward |
|---|---|---|
| 2,500g | 2,500g | 3 Chocolate Cakes |
| 5,000g | 5,000g | 30 Quality Fertilizer |
| 10,000g | 10,000g | Lightning Rod |
| 25,000g | 25,000g | Crystalarium |
Abandoned JojaMart Β· builds the Movie Theater
| Bundle | Needs | Reward |
|---|---|---|
| The Missing Bundle | Silver-or-better Wine, Dinosaur Mayonnaise, Prismatic Shard, 5 gold Ancient Fruit, gold Void Salmon | Movie Theater |
Festival Calendar
The same dates every year Β· shops close on festival days
| Season | Day | Festival | Don't miss |
|---|---|---|---|
| Spring | 13 | Egg Festival | Strawberry Seeds |
| Spring | 15β17 | Desert Festival | Needs the bus repaired |
| Spring | 24 | Flower Dance | Dance with your sweetheart |
| Summer | 11 | Luau | Your best item in the soup |
| Summer | 20β21 | Trout Derby | Rainbow Trout prizes |
| Summer | 28 | Dance of the Moonlight Jellies | Just watch |
| Fall | 16 | Stardew Valley Fair | Grange display, the Stardrop |
| Fall | 27 | Spirit's Eve | The Golden Pumpkin in the maze |
| Winter | 8 | Festival of Ice | Ice-fishing contest |
| Winter | 12β13 | SquidFest | Squid fishing |
| Winter | 15β17 | Night Market | Boats at the beach |
| Winter | 25 | Feast of the Winter Star | Your secret friend's gift |
Unlock Timeline
When each part of the valley opens up
| Unlock | How |
|---|---|
| Fishing pole | Visit Willy after his Spring 2 letter |
| The Mines | Spring 5, Year One |
| Community Center | Enter town from the Bus Stop, Spring 5 or later, 8 a.m.β1 p.m., no rain |
| Junimo bundles | The Wizard's Forest Magic, the day after reading the scroll |
| Railroad & Spa | Summer 3, Year One |
| Secret Woods | Steel Axe (or better) |
| Quarry | Crafts Room bundles |
| Greenhouse | Pantry bundles |
| Copper Pan | Fish Tank bundles |
| Minecarts | Boiler Room bundles |
| Desert | Vault bundles (bus repair) |
| Skull Cavern | Skull Key (Mines floor 120) and the Desert |
| Movie Theater | The Missing Bundle |
| Ginger Island | Community Center done, then repair Willy's boat |
| Qi's Walnut Room | 100 Golden Walnuts |
| Mastery Cave | Level 10 in all five skills |
| The Summit | 100% Perfection |
Tool & Backpack Upgrades
Tools at Clint's Blacksmith (two days each) Β· backpacks at Pierre's
| Upgrade | Cost | Bars |
|---|---|---|
| Copper tool | 2,000g | 5 Copper Bars |
| Steel tool | 5,000g | 5 Iron Bars |
| Gold tool | 10,000g | 5 Gold Bars |
| Iridium tool | 25,000g | 5 Iridium Bars |
| Large Pack (24 slots) | 2,000g | β |
| Deluxe Pack (36 slots) | 10,000g | β |
Crops Worth Planting
Pierre's prices from the wiki's season pages Β· β» = keeps producing after the first harvest
| Season | Crop | Seed | Days | Why |
|---|---|---|---|---|
| Spring | Parsnip | 20g | 4 | Cheap and fast; bundles |
| Spring | Cauliflower | 80g | 12 | Bundle; sells for 175g |
| Spring | Potato | 50g | 6 | Bundle |
| Spring | Green Bean β» | 60g | 10, then every 3 | Bundle |
| Spring | Strawberry β» | 100g (Egg Festival) | 8, then every 4 | Best spring money |
| Summer | Blueberry β» | 80g | 13, then every 4 | Best summer money; bundle |
| Summer | Melon | 80g | 12 | Bundle; sells for 250g |
| Summer | Hot Pepper β» | 40g | 5, then every 3 | Bundle |
| Summer | Tomato β» | 50g | 11, then every 4 | Bundle |
| SummerβFall | Corn β» | 150g | 14, then every 4 | Two seasons; bundles |
| Summer | Red Cabbage | 100g (Year Two) | 9 | Dye Bundle |
| Fall | Pumpkin | 100g | 13 | Bundle; sells for 320g |
| Fall | Cranberries β» | 240g | 7, then every 5 | Best fall money |
| Fall | Eggplant β» | 20g | 5, then every 5 | Bundle |
| Fall | Yam | 60g | 10 | Bundle |
General Tips
- Keep one of everything in a chest until its bundle is done.
- Rainy days water your crops for you. Spend them in the Mines or fishing.
- Upgrade tools on rainy days or right before a festival, when you won't miss them.
- Plant on day one of each season to get the most harvests.
- Go to bed by midnight. Passing out at 2 a.m. costs gold and leaves you tired.
- Talk to everyone, especially on their birthday. The calendar outside Pierre's shows who's next.
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